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Nevertheless, the data isn't directly transferable without some frame of reference. I will be honest in not being sure how much these affect the face but from other games these variables may only be used for long draw distances. LODxVertices are “level of detail” vertices.To this end, to get the hairs available to you, you needed to set this in ME3. The data input here is what's called a constant because each mesh has a name. For Shepards, these are governed by a separate system (it's more for companions). Accessory Meshes are things like hoods and visors.To explain what you're looking at, these fields you won't be using: So you'll notice these look rather similar huh? That's because the system governing a face morph is very similar, minus a view variables. You will have a set of collections ranging from “Accessory Meshes” to “Vector Parameters”, like below: Click the arrow next to it to open it up, then do the same for “Appearance” then Navigate to the “Raw” tab, then scroll down until you find “Player”. Open Gibbed's ME3 save file editor and open the save you just started ME3 with.You will have a set of collections ranging from “Accessory Meshes” to “Vector Parameters”. Click the + next to it to open it up, then do the same for “Appearance” then “Morph Head”. Navigate to the “Raw” tab, then scroll down until you find “Player”.Open Gibbed's ME2 save file editor and open the save with Shepard you want the appearance from.We aren't copying all the data, only the bits I understand to get a result I think is not bad. You'll be double clicking, pressing CTRL+C, double clicking then pressing CTRL+V a lot, so I have done this in stages and explained what you are changing as we go.
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This section is where the magic happens and is also very laborious. You'll end up with Save 0001 and Save 0002, hopefully.
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You will be presented with something that isn't your Shepard and possibly a message saying “Face reconstruction required” click the box to get rid of it. Start ME3, go to new game then click “Import ME2 Character”.Finally, make sure to have your ME2 save on hand so you can import it into ME3. Both applications have a pink square as an icon, if you're confused as to what you need to see. (modified version, works for Xbox saves)Įxtract these in folders you can find. (official version, doesn't work for Xbox saves) It also requires that you watch the first cut-scene in order to have a controllable Shepard (this isn't entirely true, but it is easier to notice differences when you can control them).Īlso, you will need two versions of Gibbed's Mass Effect save editor. It expects that you import one from ME2 (and thus all your plot variables as well). This method requires that you already have a save file. If you're an Xbox user, Dimensio kindly found a link to get your save off of and back to the Xbox. In addition, back up your save files and profile files on ME2 and ME3, just in case. The chances of this are remote but regardless, you choose to follow this The fix is produced by a fan and so I don't accept any liability to loss of data or damage to hardware. This is a temporary fix for the ME3 import bug.